The perils of insisting on online logins like battle.net
The perils of the online logins so many games insist on these days came to me yesterday when trying to have a blast on Starcraft II.
Yes the battle.net system was down, stopping login - meaning that online play wasn't possible.
Actually I didn't even want to go up against Taiwanese 12-year-olds capable of 300 mouse moves per minute - I just wanted to use the single player.
This does work 'offline' but you can't complete any of the mission side or bonus goals - making the time spent a little pointless.
Why on earth this should be the case escapes me, but it certainly gives you a better understanding of those who are anti-online forced logins with such vehemence.




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